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Caribbean Pirate Poker

Caribbean Pirate Poker

Overview

Caribbean Pirate Poker is played with a standard deck of 52 cards.

The object of the game is to be dealt a better five card poker hand than the dealer, or gamble that the dealer does not have a qualifying hand of at least an Ace and a King. The game features a progressive jackpot game, which involves placing a separate side bet.

A game begins with each player placing an initial bet. All players and the dealer are then dealt five cards face down. Before players can peek at their cards, the dealer exposes one of his five cards face up. After looking at their 5-card hands, players must decide, based on the strength of their hand and the information provided by the dealer's face-up card, to either fold their hand or raise the initial bet. This second bet is called the raise bet. When opting to make a raise bet in Caribbean Pirate Poker, this bet is always double the amount of the initial bet.

One of seven scenarios can occur:

  1. The player, believing that the dealer's hand is superior, folds and loses the initial bet.
  2. The player does not have a qualifying hand, but gambles that the dealer doesn't have one either and raises the bet on a 'bluff'. The dealer's hand does not qualify and the player wins 1 to 1 on the initial bet. The raise bet is returned.
  3. The player does not have a qualifying hand, but gambles that the dealer doesn't have one either and raises the bet on a 'bluff'. Unfortunately the dealer's hand does qualify, so both the initial bet and the raise bet are lost.
  4. The player's hand qualifies and the bet is raised. The dealer's hand does not qualify so the player wins 1 to 1 on his initial bet. The raise bet is returned.
  5. The player's hand qualifies and the bet is raised. The dealer's hand qualifies too but is beaten by the player's hand. The player wins 1 to 1 on the initial bet and also wins on the raise bet. How much the raise bet pays depends on what hand the player wins with. See Payout table.
  6. The player's hand qualifies and the bet is raised. Unfortunately, the dealer exposes an even better hand and both the initial bet and the raise bet are lost.
  7. The player's hand qualifies and the bet is raised. The dealer then turns over exactly the same hand (barring the suits). The result is a push, meaning that the bet is returned to the player. An example of a push scenario would be if both the player and the dealer have two pair of Aces and Kings with a Queen on the side.

In Caribbean Pirate Poker you could in fact win every hand by simply gambling that the dealer will not hold a qualifying hand. But that can be a very risky strategy.

Jackpot bet
In addition to the ante (regular) bet you can also play a jackpot side bet that pays out separately. This bet is not associated with the outcome of the dealer's hand. If you are dealt a hand that qualifies for the jackpot, it pays on top of any other winnings gained from the hand. To claim the entire Jackpot you need to have a Royal straight flush in any suit, see Payout table.

Setting your preferences

Click on the PREFERENCES tab in the lobby and set your game preferences:

  • Play Sound - turn game sound on or off
  • Show tooltip - show descriptive text as the pointer is positioned at various locations on the play table
  • Rebet implies deal - if selected, the cards are dealt on clicking Rebet
To apply changed preferences, click Save.

Joining a table

Table options
Click on the CARIBBEAN PIRATE POKER tab in the lobby. Before joining a table, consider the options shown for each table:

  • Table speed: normal (beginner) or fast (experienced).
  • Type of money: real or play.
  • Bet limits: low or high.
  • Jackpot: low or high.

Selecting a table
The simplest method of joining a table is by double clicking on a table name in the table list.

Selecting a seat
Click on a seat at the table.

Bringing money to the table
Enter an amount of money to bring to the table, then click OK.

Playing

  1. Before placing bets, keep in mind the ante and jackpot bet limits shown in the play window. Place your ante bet by moving chips from your chip rack to the table. Click on one of the chips in your rack, then click on the ANTE BET sign. Repeat this step as often as necessary. To remove a bet, just right click on any placed bet (Ctrl + click for Mac users).
    Optional: Place your jackpot bet on the Skull in the same fashion.
  2. Click DEAL. Your five cards appear.
  3. Click BET or FOLD.
    If you lose, a dialog may appear asking if you want to Muck (discard) or Show your cards. This dialog can be turned off.
  4. Winnings are automatically added to your stack. To play another round with the same bets, click RE-BET. To play another round with different bets place new bets.

Keyboard shortcuts
F1=Re-bet, F2=Deal, F3=Fold, F4=Bet.

Other operations
The icons located at the bottom of the game window can be used as follows:
Make more funds available for play.
Leave the game. All your chips are automatically returned to your account.
Access the payout table.
Help text.

Payout table

Qualifying hand Bet pays Jackpot pays
Ace, King 1 to 1 -
One pair 1 to 1 -
Two pairs 2 to 1 -
Three of a kind 3 to 1 -
Straight 4 to 1 -
Flush 5 to 1 50 x jackpot bet
Full house 7 to 1 75 x jackpot bet
Four of a kind 20 to 1 100 x jackpot bet
Straight flush 50 to 1 10% x jackpot bet
Royal flush (any suit) 100 to 1 100% x jackpot bet
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